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Zanpakutō vs. Zanpakutō (Ryūjin Jakka)

Salubri January 31, 2014 User blog:Salubri

So I wanted to start this little series with a explanation of what im attempting to do. I will do a breakdown of the powers, strengths and weaknesses of the Zanpakutō and then match them against the other Zanpakutō.

Power Level: The level of power the Zanpakutō has (Low, Medium, High, Very High)

Power Type: What the powers it has can be used for. (Offense, Defense, Support)

Range of Effect: The range of the powers. (Melee, Melee-Ranged, Ranged)

Powers: Power classification and rundown.

Weakness: Weaknesses that may exist.

Ryūjin Jakka

(Flowing Blade-like Flame) - Fire Manipulation

Release Command: "Reduce All Creation to Ash"

Shikai: Blade retains its form as a Katana.

Powers: Yamamoto's Zanpakutō is the oldest and most powerful fire-type Zanpakutō, and has greater attack power than all other Zanpakutō in Soul Society. When released, the blade of Ryūjin Jakka is engulfed in fire. The aura of this weapon disintegrates everything and anything which Yamamoto waves the sword at, changing it into nothing more than ash, and engulfs the surrounding landscape in a blazing firestorm, the heat of which is intense enough to scorch the sky. - (High / Offense / Ranged)

  • Fortress Blaze: A release of flames used to imprison. The level of this power is so high that it can literally imprison at least 3 highly powerful captain-class combatants with relative ease. - (High / Defense / Ranged)
  • Torch: a melee attack used to burn a hole within whatever the point touches. - (High / Offense / Melee)
  • Flames of Hell: a technique the requires some set up in the form of implanting the tip of the blade in the ground and leaving behind a sigil that upon activation erupts a giant pillar of fire. The pillars can be set up as a surrounding trap and is powerful enough to consume the entirety of a large town as well as anyone unfortunate enough to get caught within it, including Yamamoto himself. - (High / Offense / Ranged)

Zanka no Tachi

(Longsword of the Remnant Flame) - Advanced Fire Manipulation

Bankai: a scorched ancient katana.

Powers: Upon activation, any flames previously produced by Ryūjin Jakka are absorbed into the blade. Zanka no Tachi incorporates the full power of Yamamoto's flames into the blade: the flames within the blade burn anything it cuts out of existence. Zanka no Tachi has the side-effect of depleting the moisture in an entire area (at least the size of the Seireitei), causing the air and the water to dry up. Even Tōshirō Hitsugaya's Bankai, Daiguren Hyōrinmaru, cannot be used, for its ice melts due to the intense heat of Zanka no Tachi. Yamamoto claims releasing his Bankai clads both his blade and his body in the flames of the sun, and that prolonged use of his Bankai can destroy his opponent, Soul Society, and even himself. - (Very High / Offense / Ranged)

  • Longsword of the Remnant Flame, East: Rising Sun Edge: an automatically activated power that concentrates all the power of its fire into the edge of the blade. Thus anything touched by the blade gets burned out of existence. - (Very High / Offense / Melee)
  • Longsword of the Remnant Flame, West: Remnant Sun Prison Garb: an automatically activated power which ability is unseen by the eyes of anyone else unless Yamamoto wills it to be seen. It engulfs his body in heat which reaches a temperature upwards of 15,000,000 degrees. Therefore, it becomes impossible to even touch him while he is using his Bankai. - (Very High / Defense / Melee)
  • Longsword of the Remnant Flame, South: Great Burial Ranks of the Ten Trillion Fire Dead: an great supportive power and psychological tool. Yamamoto can bring forth the ashes of those he has killed with his zanpakutō and form them into the skeletal caricatures of themselves. They act under his control and as army. - (Very High / Support / Melee)
  • Longsword of the Remnant Flame, North: Heaven and Earth End in Ashes: A slash of concentrated fire and heat which incinerates whatever it touches out of existence. Seemingly a greater version of "East" but with greater intensity and range. - (Very High / Offense / Melee)


The overall weakness of this zanpakutō is that it actually has no weakness. It is the ultimate in offensive capability and can work in the a defensive capacity as well. The only real weakness is the bankai is in itself highly destructive to everything from the moment it is activated including to Yamamoto, if left active to long it can destroy everything. The only way around its power is to find a way to sidestep it, for Sōsuke Aizen it was the creation of Wonderweiss Margela for Yhwach it was the creation of Bankai stealing Medallion. Outside of having created something that was already pre-planned to take it out of the equation, also take into account that there is no guarantee that the whatever you use will work until you try.

Zanpakutō vs. Zanpakuto

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