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Power Level: The level of power the Zanpakutō has (Low, Medium, High, Very High)
Power Type: What the powers it has can be used for. (Offense, Defense, Support)
Range of Effect: The range of the powers. (Melee, Melee-Ranged, Ranged)
Powers: Power classification and rundown.
Weakness: Weaknesses that may exist.
(Golden Sal Tree) - Music Manipulation
Release Command: "Play"
Shikai: Blade becomes a whip tipped with a "flower"
Powers: Kinshara is unique in that whether released or not it can use its special ability. This ability takes the form of what can be best described as a form of music manipulation. Musical tones have varying effects that can be used by rose for a variety of purposes. - (Medium / Offense / Ranged)
- Arpeggio: Rose levitates his Zanpakutō and scabbard in a cross shape in front of him. Rose moves his fingers as if playing a piano, which is accompanied by the sound of piano keys being played. A wire appears, and wraps around his intended target. His hand glows with a yellow light, and with simple hand movements he plays different notes, causing the target to become further constricted by the wire until it is eviscerated by the wire's crushing force. - (Medium / Offense / Ranged)
- Golden Sal Tree Sonata Number Eleven - Sixteen Day-Old Moon Rose: When the flower at the end of Rose's whip attaches itself to the enemy, Rose taps on the whip with his fingers, causing it to glow and make the sound of a strummed guitar string. This sound travels up the length of the whip to the flower tip, and creates a vortex of reverberating sound that acts as a shockwave, destroying everything within a considerable area of the blast. - (High / Offense / Melee-Ranged)
(Golden Sal Tree Dancing Troupe) - Psychosomatic Illusions via Hypnotic Music
Bankai: a large pair of floating hands, with one holding a large conducting baton, and several large beings with petal-shaped protrusions on their faces before Rose.
Powers: Rose uses music to create physical illusions. Rose states his music gives him power over his target's heart: as long as the target's heart is deceived, the illusions are realistic and powerful enough to physically damage the target and affect surroundings as if they were real. The various attacks which the illusions use lay in the various dances which the "Dancers" perform: Rose further controls these dances by conducting them with a conducting baton as a music conductor would. - (High / Offense / Ranged)
- Sea Drift: a whirlpool of surging water. - (High / Offense / Ranged)
- Prometheus: a torrent of fire against the enemy. - (High / Offense / Ranged)
- Ein Heldenleben: Unknown, supposedly able to kill. - (Unknown / Offense / Unknown)
The overall weakness of this zanpakutō in shikai is that its a whip, contrary to popular belief whips were not created to be used for fighting. They are basically used to promote fear and inflict pain for punishment. Thats not to say that they cant be used for that purpose but its largely at a distance and the wound it makes are variable. While the shikai has an advantage at range or even medium range if someone got in close then it would prove useless (think of it as his own personal 'hurt zone'). If someone grabbed it they could potentially use it against Rose. Also if you were to determine its attack pattern then you could potentially sidestep it. The overall weakness of this zanpakutō in bankai is that it requires the victims to hear the music for the illusion to take place, so if the victims were to negate their hearing, they become completely immune to Kinshara Butōdan's effects. It also has the basic issue that its illusions are damaging on a mental level but have no real physical effect. Basically it all in the targets head, so it also hinges on the concept that the target has to believe that the attacks are real. The difference between this power and a normal illusion is the level of which your mind believes in it. That brings up another point that if used against someone who has a level of physical durability or invulnerability or even mental fortitude it may not be sufficient of a power to use against them. The biggest issue is that the power has no defensive advantage if an opponent can get to Rose before his powers take affect on them the game is over.
Zanpakutō vs. Zanpakuto
|Ryūjin Jakka > Zanka no Tachi: (Win) = This is pretty simple Ryūjin Jakka is the most powerful Zanpakutō in terms of attack power. Kinshara can't rightly stand up to something that has the level of attack power as Ryūjin Jakka especially when it has no defense. The music related abilities it has would still have to get through an inferno of fire. Against Kishara Butōdan the same as in shikai while the illusions are effective the area of effect of being burned to a crisp still wins out. Kinshara or Kinshara Butōdan vs. Zanka no Taichi once again this is far more dangerous prospect music manipulation or even physical illusions are hard pressed to stand up to actual fire that destroys completely.|
|Suzumebachi > Jakuhō Raikōben: (Draw to Win) = Suzumebachi is a shikai while made for assassination and killing it is entirely melee which means you have to get in close to using it. This is where Rose is at a disadvantage if someone gets in close his Kinshara which isnt built for defense is useless. He doesn't have enough room to use it effectively, which results in him getting hit. Against Kinshara Butōdan well the same scenario as the first before Rose can get his illusions going he would have already been hit twice he has no defense. Against Jakuhō Raikōben this is a questionable one, on one had the explosive power of the missile is a danger its completely ranged and likely to be far more danger even if it doesnt hit Rose directly. Kinshara Butōdan used against Jakuhō Raikōben once again the same scenario plays out as it has no defense. Rose would literally have to take Sui-feng out before the missile is fired.|
|Shinsō > Kamishini no Yari: (Win) = As long of a reach that Shinsō has it still is simply a sword in shikai just one with spear like capabilities. Kamishini no Yari has the distinction of being even longer in reach and extremely fast plus the molecular poison. This is basically a ranged fight, who can hit who from afar. Kinshara is no real match against Kamishini no Yari in offense. Kamishini no Yari against Kinshara Butōdan, this would be interesting, Gin has the advantage of pure offense at range against Rose who has no defense and whose to say how far of a range the music can even be heard. Kamishini is also too fast for Rose to utilize his illusions before being taken out.|
|Kyōka Suigetsu: (Win) = If Rose for the sake of argument didnt see Aizen make the release, then Kyōka Suigetsu is essentially useless. It provides no offense or defense in power so therefore Kinshara wins out, on the other hand if he did see its release Kinshara probably cant hit its target. Kyōka Suigetsu vs Kinshara Butōdan is physical illusion vs sensory manipulation. This is where it gets interesting. While Kinshara Butōdan makes illusions that your mind interprets as so real that they actually have physical effect on the target via hypnotic music, Kyōka Suigetsu manipulates the senses to create flawless illusions via visual hypnosis. Neither is real but one has a physical aspect. The problem is if Aizen did release in front of rose he can obscure his movements as he sees fit allowing him to get in close and take rose out.|
|Sakanade: (Win) = Physical Illusion vs. the Inverted World. In either case it would be hard for Kinshara to make a hit against Shinji. In shikai or bankai, you would have to be able to effectively know his location to attack him effectively. Leaving him open to attack.|
|Senbonzakura > Senbonzakura Kageyoshi: (Win) = Senbonzakura is able to be used greatly in effect for offense and defense. In bankai Senbonzakura Kageyoshi takes what the shikai can do and enhances it. For all purposes in shikai and bankai because it becomes multiple tiny blades its hard if not impossible to stop or break through. Those reasons would allow me to believe that Byakuya could stand against anything Kinshara has to bring to the table and then in Kinshara Butōdan while it would be an effective tool to use Senbonzakura in shikai and bankai have an area effect of highly deadly offensive capability.|
|Tenken > Kokujō Tengen Myō'ō: (Loss) = Kinshara vs. Tenken. The power behind the manifested limbs can be overwhelming the intent would be to go for Komamura himself which would be the best strategy. Kinshara Butōdan would prove all too effective in this instance. Against Kokujō Tengen Myō'ō Kinshara wouldn't be a threat and it remains to be seen if attacking the giant would have the same results as a physical attack. If again the ideal target was Komamura then the giant wouldn't be an issue as its following Komamura's movements which it can't do if he is otherwise occupied.|
|Katen Kyōkotsu: (Draw) = Its abilities are easily as much defense/offense/support and against Kinshara we have a equally interesting field of play between varying abilities. Against Kinshara Butōdan, this is a hard one to gauge without taking into account the myriad of the abilities that Katen Kyōkotsu can bring out. The bankai has alot of potential for the usage of physical illusions but then the question is it likely will fall into the rules of the games the zanpakutō plays.|
|Suzumushi > Suzumushi Tsuishiki: Enma Kōrogi: (Draw) = Suzumushi shikai capabilities arent gonna be effective against Kishara. Basically Sound Manipulation vs Music Manipulation. Then bankai's, this is a questionable one. While Tosen uses a form of sensory deprivation his only real sense is his hearing, so on one had Rose cant find him to attack him and on the other hand Tosen is subject to the music. Its all based on who you think would have the upper hand.|
|Tachikaze > Tekken Tachikaze: (Draw to Win) = Throwing destructive air blades and bombs are all we and good assuming they can get there target. Against Kinshara he is more effective at getting to Rose. In either shikai or bankai getting in close is likely a key aspect of this fight. Once again Rose is at a disadvantage. But Kensei would have to be able to get in close. Might be hard to get to if rose is using kinshara but his bankai would leave him open before he gets in an attack.|
|Hyōrinmaru > Daiguren Hyōrinmaru: (Win) = All the neat traps and attacks and physical illusions cant stand up to the power of ice that can have a wide number of attacks. Kinshara may prove a good weapon to attack and counter some of the ranged attacks. Against Daiguren Hyōrinmaru it stands no chance. Kinshara Butōdan against the torrent of unending ice doesnt look like a positive outcome for Rose.|
|Ashisogi Jizō > Konjiki Ashisogi Jizō: (Win) = Ashisogi Jizō is a melee weapon based on paralysis. If Mayuri gets in close Rose is done as far as the fight is concerned. Kinshara Butōdan would likely be effective in attack in this instance. Against Konjiki Ashisogi Jizō rose would be at a disadvantage due to the amount of deadly poison regardless of his shikai or bankai.|
|Sōgyo no Kotowari: (Loss) = Its ability allows it to absorb and redirect that energy turning the opponents attack agaisnt them. In this particular case and with no other abilities known Ukitake is at disadvantage.|